4 ms·
Do you use compute shaders / CUDA? I'm really surprised at the error rate. I've used fragment shaders in OpenGL ES 2.0 for compute on mobile platforms, and the
by deafcalculus 10y ago
Do you use compute shaders / CUDA? I'm really surprised at the error rate. I've used fragment shaders in OpenGL ES 2.0 for compute on mobile platforms, and the "errors" turned out to be dithering.