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What's a glaring problem from a cardgame standpoint and not due to simplification is there is no defined order of action in a turn. You can play cards, attack,t
by Senji 10y ago
What's a glaring problem from a cardgame standpoint and not due to simplification is there is no defined order of action in a turn. You can play cards, attack,trigger effects and then play other cards immediately and the outcome of such actions is not deterministic.
An exact sequence of events can be replicated with the timing of them altered and you'd get different outcomes.
Whole board affecting secondary effects can also have unpredictable interactions with cards in play's triggered abilities.
In MTG parlance, the "stack" is broken in Hearthstone.
- esrauch 10y agoI play hearthstone quite a lot and what you are saying is absolutely not true. I'm guessing what you are talking about is that the game let's you play ahead while animations are still running, but the actual effects and results are the same regardless of the animations. It can make it appear that if you play a destroy all effect and then a minion the animation looks like it should destroy it but of course it doesn't since the animation isn't representing the game state. Unless you are talking about something else and I misunderstand you? Maybe something like the order of deathrattles (they are triggered in order of the cards played, just like the few instances of time-stamp-matters interactions in MTG). Or do you mean how the max minion limit works where "dead" minions are still there during "on damage" effects but not during deathrattles? There is a few nonobvious rules like that, but I'm pretty sure the rules are actually pretty solid and not bugged.