4 ms·
> Making a mathematically balanced game is easy, making an imbalanced game that is still interesting is an art form. That is absolute rot. A simple balanced g
by Ntrails 10y ago
> Making a mathematically balanced game is easy, making an imbalanced game that is still interesting is an art form.
That is absolute rot. A simple balanced game. A perfectly balanced complex game with thousands of combinations of disparate variables is incredibly hard - because actually ranking what equality means is in and of itself an incredibly hard problem when abilities are significantly different.
Blizzard approached this problem by homogenization at one point and recognised this is a terrible solution. They now attempt to balance within a structure of variety - largely by responding to the evolution of the meta as players learn new ways to min/max