4 ms·
Flash games will be crazy slow on a 1ghz A4 without hardware acceleration. You're talking about pushing software rendering AND an interpreted language on to a 1
by reitzensteinm 17y ago
Flash games will be crazy slow on a 1ghz A4 without hardware acceleration. You're talking about pushing software rendering AND an interpreted language on to a 1ghz ARM core, without the benefit of the crazy amounts of cache, high IPC and hand tuned MMX rendering that you'll find on Flash on x86.
Definitely none of my games would be playable (see http://www.rocksolidarcade.com http://www.rocksolidarcade.com). They're 800x600 and quite detailed, but very well optimized, so they'd probably be in about the middle in terms of requirements of something that you'd find on Kongregate or Miniclip.
And iPhone users are not exactly starved for games. If anything, too many games are being released for it.
Flash video, maybe... but I think it's clear by now that the iXyz platform is not going away and I'd be surprised if every major video site didn't have a seamless solution in a year or two, including porn.
- reitzensteinm 17y agoI should also add that I have a vested interest in this - after being forced to put up with perhaps the most horrible popular modern environment to develop games under, anything that threatens the Flash platform makes me very happy. So maybe I'm seeing the decision through rose tinted glasses.
- gte910h 17y agoOn Next Monday flash that compiles to native iPhone code will be released in Flash CS5....http://cs5launch.adobe.com/ http://cs5launch.adobe.com/
- steveklabnik 17y agoYeah, but building your own widgets is suicide. It'll be good for games, not much else.
- gte910h 17y agoWhy do you assume you'll have to build your own widgets?
- steveklabnik 17y agoUnless something has changed since the initial announcement, you cannot use the built-in widgets. It translates the flash directly.
- gte910h 17y agoRight, but why do you assume you'll have to make your own widgets? That the API will come with none. That'd be an odd decision for adobe to make.
- steveklabnik 17y agoAh, there's the miscommunication. It doesn't matter if you make them or Adobe makes them, they won't look like Apple's widgets, and that's the important part.
- gte910h 17y agoWell it looks like it doesn't matter anyhow. http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler http://daringfireball.net/2010/04/iphone_agreement_bans_flas... But hey, thanks adobe for making a great android dev env.
- gte910h 17y agoOn Next Monday flash that compiles to native iPhone code will be released in Flash CS5....http://cs5launch.adobe.com/ http://cs5launch.adobe.com/ Perhaps you should try your games compiled in it? (I'm an iPhone developer, lets talk [see profile for an email] if you want to check it out next week, I'd love to try an establish code base rather than writing test apps).