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Well, then they can't do widescreen, 60hz, etc. All of which they want to do and arguably have to do to sell it to console gamers nowadays. Aside from that, per
by PostOnce 10y ago
Well, then they can't do widescreen, 60hz, etc. All of which they want to do and arguably have to do to sell it to console gamers nowadays. Aside from that, perhaps they want larger sprites, better physics, a different game saving mechanism, at some point you're holding yourself back by emulating.
And then there's the fact that this blog post just convinced me to buy this game.
I love wonderboy, I think it's extremely underrated and is as classic, and timeless, and as mechanically refined as Super Mario Bros. and Zelda were on NES. Master System just had so much less market penetration that Wonder Boy is now nowhere near the size of those other franchises, not because it lacks the merit, but because it lacked the publicity.
I had thought this was simply a "hand the IP to some new guys so we can milk the cash cow" when I saw the news that it was being made. The fact that these guys give this much of a damn has convinced me to pay full retail, I want them to be able to keep doing this kind of work after this game is done.
/my 2 cents