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Ask HN: My game is growing fast. What should I do?
Hi HN.
I made this game out of passion: braains.io, and it's getting some traction. What should my next step be?
- wwalser 10y agoAdd email capture and use that to communicate with users about new features and ask what they'd like to see added to the game.
- csallen 10y agoFun game! Where's your traffic coming from? Is it growing rapidly right this instant? If I were you I'd (a) double check the servers aren't going to crash, (b) start pitching as many bloggers and Twitter personalities about it as possible, (c) try to "capture" traffic with prominent links to a Twitter account, forum, mailing list, etc. For a game like this, if you want it to stay popular for a while, you'll probably want to add more maps, mechanics, and/or rewards for players who keep playing and do well. Skins are a fun and simple idea, as is some sort of persistent score. You might want to ask the founders at my site for advice, too: https://www.indiehackers.com/forum https://www.indiehackers.com/forum. I don't think any of them have made money off games specifically, but they might have good insights regardless.
- m0dE 10y agoThanks! It is growing rapidly. Servers have been crashing, and I just put some load-balancing measure in the place. Thanks for the tips! I'll be sure to check the site out too.
- csallen 10y agoBtw, I'm curious what your tech stack is. Care to share what you're using for the front-end, the back-end, and hosting?
- m0dE 10y agoit's isogenic engine. I'm using azure.
- meir_yanovich 10y agowhat game server do you use ?
- jblow 10y agoIs this post just an ad?
- saluki 10y agoIt is fun . . . what's it built with. More maps, leader board, start a signup system so users log in to keep points/score, username etc. Invite friends to play on a map together. Add signups to an email list drip.co. Good luck, it's fun to play so I'll keep checking it out.
- programmarchy 10y agoJudging by source, http://www.isogenicengine.com http://www.isogenicengine.com
- m0dE 10y ago^
- HiroshiSan 10y agoWell...just tried this game for a few seconds and already a user has identified something for you to work on: http://imgur.com/a/aFEN4 http://imgur.com/a/aFEN4
- m0dE 10y agoYes. I've added some anti-spamming measures, but it seems like finding exploits.
- guessmyname 10y agoThere is an XSS in the chat: https://i.imgur.com/Eo7dwSY.png https://i.imgur.com/Eo7dwSY.png ¯\_(ツ)_/¯
- m0dE 10y agothanks for pointing that out. :)
- antoineMoPa 10y agoI made a similar error previously in an app's chat. I was using node.innerHTML and changed it to of node.textContent.
- dezb 10y agohttp://braains.io http://braains.io doesn't load, cloudfront keeps trying to redirect it somewhere.. blocked it..
- brainsspam 10y agoSorry I crashed your server. Seems like the whole sever came down with it. Oops ¯\_(ツ)_/¯. > Error: read ETIMEDOUT
- lisefromcaptiz 10y agoThis is really cool! A little story-telling + 'help' section would be great to onboard new players. A share button, for twitter + facebook where with a description (where the cool story-telling could play a part).
- sfx77 10y agocool game
- kqia040 10y agoGood job man, this is a really awesome game.
- eb0la 10y agoBeen there (long time ago): no sleep, server crashing, etc.. First: get some sleep. Not sleep; but time-off periods. You'll need to think / do / whatever other stuff in your life that will be slowing and draining your energy (well, what's left of it). Second: Get help. Someone you trust you can tell how to restart / reboot / do quick fix for the app while you are /away. Third: Don't trust the stats. At least not what you think your eyes see: If there is rising trend, probably is just a spike. Stuff does not usually grow "linearly" or "exponentially". It grows by growth quants. That is, you get into the 1-2k users, then jump into 4-6k, then 10-15k and so on. Fourth: Going up need energy (time, effort, money, sweat, energy). Going down wastes energy and is much easier and faster. This is like climbing. So be sure to have something built-in that makes going down harder, like rewards for daily/weekly players. Fifth: Enjoy. Learn. Repeat. Hope this helps.
- RUG3Y 10y agoI was the first zombie, I was in a room with 6 players and immediately infected everyone. That felt good. It's a pretty fun game.