4 ms·
I didn't get into Overwatch. I'm kind of a jerk, and I don't have a mic so asymetric multiplayer doesn't work super well for me. I'm holding out for Quake: Cham
by qwertyuiop924 10y ago
I didn't get into Overwatch. I'm kind of a jerk, and I don't have a mic so asymetric multiplayer doesn't work super well for me. I'm holding out for Quake: Champions to scratch that itch, but it'll probably be window-only anyways (curse you Carmack, Bethesda, Zenimax, and anybody else who is against gaming on Linux (but I'll only curse Carmack softly: he's done to much to attract that much ire from me)). For now, Xonotic and Quake do very well for that.
I want to be playing DOOM, but I haven't been able to yet: maybe when I get a PS4, or when I go to college, and don't have my mother breathing down my neck about playing M-Rated games.
- satysin 10y agoYes the biggest drawback to DOOM is the gore. The gameplay is superb though. I would love to see a non-gore FPS using the id Tech 6 engine. What I love about Overwatch is the art style. The cartoon design and lack of gore makes it much more accessible IMHO. I don't have a problem with gore at all but sometimes I just want to frag without a million litres of blood going everywhere :)
- qwertyuiop924 10y agoMany older games barely have any blood effects at all. Look at Quake, and Half-Life: sure, there was blood, but not nearly so much. If you want some less gory fragging, might I reccomend Robot Roller-Derby Disco Dodgeball? I swear I'm not making this up: It's a dodgeball-themed instagib arena FPS with an interesting weapon mechanic, as well as an interesting take on movement. I'd say it's worth checking out. For some more traditional quake-style fragging, I'd check out Xonotic. It started out as a Nexuiz fork, but has grown far beyond its predecessor. Think Quake's movement, but with an extended weapon arsenal akin to UT in feel (largely due to having alt-fires, although a few weapons directly copy either Quake or UT), and a few tweaks of its own (you can hold space to automatically bunnyhop, dramatically lowering the skill floor, but keeping the ceiling relatively high). There's also a ton of maps, and quite a few gamemodes. And it's free. Just check out the beginners guide first. You'll be glad you did. Or, if you're more into CPMA, and want some strafe-jumping-bunny-hopping action, go grab Reflex. It's a continuation of CPMA/OSP from some of the original developers. If you care, you already know the drill. Also on the FPS radar, Warsow (its motto might as well be "you suck and that's okay," and it's got a playerbase that's arguably even more liable to pound you into a pulp than the above. But it is free), the UT4 beta (I've... heard it's good? Never been much for UT though. But it's free), Lawbreakers (it's kinda like Overwatch, but it's made by cliffyb's team, and it looks more arena fps inspired. Watch for it on store shelves in the next few years), A Fistful of Frags (A western themed FPS that really feels western: you can't just fire off your weapon constantly: every bullet is precious because reloads are slow, and if you're moving, you can kiss any chance of hitting anything goodbye, but if you stand still, you're a target. And it's free on steam), and Cube 2: Sauerbraten (it's coming om a decade old now, but it still feels fun. It also feels more like, say Half-Life than Quake (figure out the expansive map, use it to your advantage, get to a vantage point, and kill 'em before they know what hit 'em). Did I mention it's free?). Or just boot up your favorite Quake game that isn't Quake 4. Or load up Half-Life. The deathmatch hasn't stopped being good as those games got older.
- sambe 10y agoOriginal Quake? It made the gib famous. Less realistic I guess, because older, but pretty clear gore for the time.
- qwertyuiop924 10y agoI forgot it had so many gibs! I think you can turn them off, but if you don't gib anyone, there's little blood, which is why I was confused.
- vehementi 10y agoDon't need a mic to play Overwatch, depending on how far you intend to get. Having a mic is just one part of your success which is explained by many independent variables (class knowledge, map knowledge, reflexes, aiming, awareness, ...). It will be a long time (very likely longer than you'll play the game anyway) before you can say "There is nothing more I can do. I am at the bottleneck of my performance, and the only possible way I can improve is by getting a mic so I can speak instead of just listening to callouts and using the callout buttons in game." You probably won't even reach a point where that is the most impactful change you can make. In fact, if you're a jerk, then not having a mic might be improving your success due to being less toxic and not demoralizing the team ;)
- qwertyuiop924 10y agoI try not to be toxic, I just don't like working with other people. Overwatch is heavily team-based.
- Asooka 10y agoThen main reaper or one of the other more solo characters. People say that overwatch is heavily based on players switching, but so far having a balanced team has proved to be more important than one person constantly switching to a hard counter of an enemy hero. To say nothing of heroes like Mei, who can only be countered by a better Mei.
- qwertyuiop924 10y agoI might give 'em a shot if I pick the game up.