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Definitely a highlight of 2016. I haven't played a more unapologetically "gamey" video game in a long time. Case in point being the glory kills. Why does breaki
by jakebasile 10y ago
Definitely a highlight of 2016. I haven't played a more unapologetically "gamey" video game in a long time. Case in point being the glory kills. Why does breaking off a demon's arm and beating it across the face give you health and/or ammo? Who cares! It looks great, it plays smoothly, and it's just fun.
I specifically remember an instance where Doomguy needs to shut down some power conduit. The doctor on the radio specifies that you only need to shut it down temporarily and that it can solve the world's energy crisis (by harvesting the energy of Hell). Without a moment's hesitation the Doom marine just destroys the power conduit.
You basically play a Rage Elemental.
- talmand 10y agoDon't ask a chainsaw to do a scalpel's job.
- hexane360 10y agoBetter than the converse.
- overcast 10y agoEveryone was concerned about how the glory kills would break game momentum, and they implemented so well, that it's actually completely fluid. So good.
- squeaky-clean 10y ago> I haven't played a more unapologetically "gamey" video game in a long time. I agree. There's games like Rocket League (which is amazing), but that's a silly concept from the start. But you rarely see "hardcore" or dark games that are willing to admit that they are indeed a video game. I love the mix between high quality, photorealistic graphics for the majority of things, and then the "gamey" elements, like glowing armor packs just floating and spinning in mid-air. Also other elements like the pre-recorded voice for the security system having dialogue for "Demon Invasion". It's got a perfect balance of just campy enough to be hilarious, but without turning the game into a joke. Like Cabin In The Woods or something.
- mjevans 10y agoI remember that scene, specifically because 'Doomguy' PAUSES. He listens to find out WHY they're asking for a cleaner shutdown, maybe there's a good reason. Oh, just mining more energy from hell? Not good enough, CRUSH.
- PhasmaFelis 10y agoI've only played the demo so far, but I like that the first thing we learn about Doomguy is that he has no patience for questgivers. When you pick up your armor in the second room, a comm screen comes on and says "Hello. I'm Dr. [whatever], the director of this facility, and I think that we can work together for our mutual benefit--" Then Doomguy rips the comm screen off its mount, throws it against a wall, and moves on. I also like that, as you say, it doesn't matter why glory-killing demons buffs you, but some valiant writer explained it anyway. (The database entry for the armor says that it's shot through with channels that absorb and repurpose demonic energy, or something.) I really appreciate it when someone actually takes the time to justify game mechanics like that; it helps with the whole suspension-of-disbelief thing for me.
- firebones 10y agoI haven't played the new Doom yet, but having recently watched the sequel to "Indie Game: The Movie", is the destruction of the comm screen related to the hate in the movie of current games starting out with so much hand-holding and obligatory tutorials that break the immersion and thwart the joy of discovery? If so, gotta love the commentary...
- overcast 10y agoWhat's the sequel to Indie Game?
- firebones 10y ago"Indie Game: Life After" http://www.imdb.com/title/tt5998218/ http://www.imdb.com/title/tt5998218/ Currently on Netflix. I liked this one a lot--it was much more reflective, and a lot of it was really an examination of how social media and gaming culture affect the creators both negatively and positively. For instance, rather than just touch on the soundbite part of Phil Fish flippantly saying "Japanese games just suck!" in a panel discussion, they pull back and show a much more thoughtful response from Jonathan Blow on the differences between versions of Zelda, and how now games feel obligated to hold your hands, remove discovery, keep you on the rails. Similarly, how criticism affected Edmund McMillen, creator of Super Meat Boy. The best parts, though, are the more atmospheric elements: the workstations and tools, the thought processes behind game mechanics, and the deeper themes and commentary built into games. The original "Indie Game" was much more of a linear storyline following the developers, and this one isn't like that.
- Razengan 10y ago> I haven't played a more unapologetically "gamey" video game in a long time. Japan has way more of those on a very regular basis. Maybe because consoles and handhelds are more popular there, not to mention actual coin-op arcades still thriving there. Maybe it's something about the keyboard + mouse combo on PCs that doesn't really lend itself well to "gamey video games", but it's probably more to do with games and developers taking themselves too seriously in the West.