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Maybe I missed something, but I got the sense that the article was addressing how humans should design for humans -- computers designing for humans is a whole d
by Qz 17y ago
Maybe I missed something, but I got the sense that the article was addressing how humans should design for humans -- computers designing for humans is a whole different story and doesn't seem to fit into the scope of what that article was addressing.
As for evolutionary vs revolutionary, I think a main factor in how UI design has progressed over the years has been how capable computers have been at rendering and processing UIs. But I think we're at the point (and have been) where computers are capable of rendering whatever UI is best, but a huge portion of our collective UI design knowledge is based on the time when it wasn't capable of that. So we really need to rethink the core of the visual computer interaction experience. There's a whole lot of useless cruft in every major computer UI (win/max/*nix) that needs to go.