4 ms·
> Anything over 2ms is not acceptable for live music. That's the difference between a band sounding "in-time" to "needs practice" Obviously you want your in-ea
by ohitsdom 10y ago
> Anything over 2ms is not acceptable for live music. That's the difference between a band sounding "in-time" to "needs practice"
Obviously you want your in-ear sound to be as exact as possible, but a 2 ms difference will not make a band sound bad. I remember hearing 9 ms was the threshold for live music, but I can't find any references. If it truly is lower I would love to read some source material.
There are very few people in the world that would be capable of playing within a 2 ms tolerance (but maybe you're just holding you in-ear reference to a higher standard to allow for human error).
Edit: here's an interesting resource, not much data but they did find problems start between 10-20ms.
http://blog.highfidelity.com/blog/2013/05/how-much-latency-can-live-musicians-tolerate http://blog.highfidelity.com/blog/2013/05/how-much-latency-c...
- soundwave106 10y agoThe problem is Bluetooth audio, from all sources, is far higher than 2ms latency. The best codecs seem to be (per sources like this -- http://stereos.about.com/od/glossary/fl/What-is-aptX.htm http://stereos.about.com/od/glossary/fl/What-is-aptX.htm) 40ms or so. "Typical" Bluetooth audio seems to have a latency of 150ms-200ms. Musicians can compensate to some degree of latency, but not when your audio is delayed by approx. an 1/8th note at 140bpm. (1/8th note at 140bpm = 214ms). Even 40ms isn't terribly tight. So rule Bluetooth audio out for this. The dongle is an option, of course, but it probably is not as robust as a soldered-in 3.5mm jack. I'm sure in-ear monitoring with an iPhone is unfortunately too much of a niche application for Apple to care much, though...
- exabrial 10y ago+-2ms is with unpredictable jitter, you can go up to 6ms-8ms with predictable latency, anything over 10ms it gets difficult. Source: personal experience in the field with various in-ear and stage monitor systems, and lots and tons of research over the years