3 ms·
> If I'm reading this proposal correctly, locks will still be needed within multithreaded guilds to guard mutations against complex object graphs. That is corr
by nateberkopec 10y ago
> If I'm reading this proposal correctly, locks will still be needed within multithreaded guilds to guard mutations against complex object graphs.
That is correct. You'll still need to use locks if doing multi-threading inside of Guilds.
It looks like Guilds can have 1 to X threads.