5 ms·
It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it
by dcw303 10y ago
It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports.
They've correctly identified that mobile gaming is done with one hand, and even if this is not the first runner game on an iPhone, it's the right choice for a Mario game.
It would have been easy for them to whack up a virtual d-pad in a traditional 2d platform scroller, but I'm glad they've attempted something new.
- gambiting 10y agoIt literally looks like Rayman Run clone. Not that it's a bad thing, Rayman Run is excellent, but I don't think Nintendo is pioneering anything here.
- tobiaswk 10y agoJust like Rayman Run is a clone of some other thing.
- dawnerd 10y agoPretty sure Canabalt was the first real runner on ios.
- Ysx 10y agoFirst endless runner anywhere! Invented the genre.
- talles 10y agoHmm... I'm not sure about that. https://blog.codinghorror.com/bill-gates-and-donkey-bas/ https://blog.codinghorror.com/bill-gates-and-donkey-bas/
- qbrass 10y agohttp://segaretro.org/Drivemobile http://segaretro.org/Drivemobile
- umanwizard 10y agoWarioWare came out in 2003 and included what is (if I understand the term correctly) an infinite runner https://m.youtube.com/watch?v=65xStDAjNCM https://m.youtube.com/watch?v=65xStDAjNCM
- blakeyrat 10y agoI think Aztec Challenge on Commodore 64 might have a strong claim here.
- vidarh 10y agoIt's not an infinite runner, though - you move on to other levels. You eventually go back to start and have to go through everything over and over, but the running part is punctuated.
- sotojuan 10y ago3D World Runner for NES?
- PhasmaFelis 10y agoAt the very least, there were one- and two-button runners in Flash for some time before Canabalt. I think Canabalt is like Doom or Super Mario Brothers--it was the first really polished implemention of its genre that showed its full potential and led to an explosion of other games, but it didn't invent the core concept.
- bobbyi_settv 10y agoCanabalt is an "infinite runner" game. It isn't close to the same genre/ style as the Rayman games (which are action/ puzzle games, where you have to find and use dexterity to collect 100 "Lums" in each of the many small levels).
- grenoire 10y agoThey are pioneering for themselves. Nintendo's increasing participation in mobile platforms is very exciting even if they aren't particularly revolutionary in their releases.
- Kiro 10y agoRayman Run is in landscape mode. Huge difference IMO.
- jle17 10y agoExecution is important though, and Nintendo might surprise here.
- deleted 10y ago[deleted]
- some-guy 10y agoHe also stated that it will be a non-freemium game, which I think would hurt the Nintendo brand. Hopefully they don't go down that road.