4 ms·
Every game studio has its own agenda, beyond profit. It doesn't take a genius to realize a million-user game has social influence, and the game studio/company c
by FrozenVoid 10y ago
Every game studio has its own agenda, beyond profit.
It doesn't take a genius to realize a million-user game has social influence, and the game studio/company could be paid or coerced to adhere to some agenda.
People still think video gaming is some niche nerd hobby, while its actually one of most popular forms of entertainment. Video games has more influence than books, cinema and TV combined - they are concentrated and repeated content following one narrative vs many-narrative media. Some governments, think tanks and interest groups already realized how immersive content works on the brain(as separate constructed reality) and its vast influence on the critical segments of society in their mental development stages.
Memory is working with content from the games the same way as if it was equally important to real-life goals and tasks: the virtual worlds and escapism they represent are actually future models of reality for most people, changing their internal mental models of what is socially right/wrong.
(not that "violent video games cause violence" - its "video games treat violence as glamorous and unrealistic, with minimal consequences" changing perspectives and opinion of violence)