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One of the biggest issues I've run into is that people honestly don't believe that measuring will change behaviour. They feel that "Let's measure this just in
by mikekchar 10y ago
One of the biggest issues I've run into is that people honestly don't believe that measuring will change behaviour. They feel that "Let's measure this just in case we can use it some time" is a good strategy. I can't tell you the number of times I've had the following sort of conversation with a developer:
"This story is not finished. It doesn't work at all".
"I know, but my estimate was 2 days and I've already worked 3 on it. Can't we just add another story to do the things that aren't finished? We're already taking a lot of criticism for being slow. I don't want to let the team down."
Then you have a finished story called "Add login to system" and an unstarted story called "Fix problems with login". The stake holder sees the list and says, "We can live with a few problems with the login system as long as the core functionality is there. Let's ship!"
But... nobody wants to admit that login doesn't work at all so they look the other way...
Absolute craziness that would be avoided if completion times were not measured.