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I spent several months with an iPhone 6 earlier this year, and I came down with the opposite view. I found Apple's flat UI design to be very awkward, especiall
by stormbeta 10y ago
I spent several months with an iPhone 6 earlier this year, and I came down with the opposite view.
I found Apple's flat UI design to be very awkward, especially things like the decision to use text labels with hidden bounding boxes as "buttons".
Apps tended to have inconsistent UI language, and I frequently found myself surprised by UI interactions that weren't discoverable, like the speed setting in Pocket Casts. It was a flat element - if you tapped it, it would toggle between preset values, but if you long-pressed it, it would pop up a weird slider. But there's no feedback from the UI.
On Android, I find that UI elements are much more likely to provide visual feedback - tapping elements produces an animation, long-pressable elements show proggessive animation, etc. For example, the Pocket Casts app on Android's speed setting actively animates when touched, and pulls up a standard settings dialog with intuitive sliders and checkboxes.
And I can't tell you how many times I would attempt to open an app link only to have it open in a web browser with a giant banner telling me to install the app I already have.
- intoverflow2 10y ago> Apps tended to have inconsistent UI language Still feel Apple completely dropped the ball with iOS7, just ambiguous tappable text labels everywhere... now we're at a point where it's been there so long without fixing they just take it for granted that it "works" when it's really poor. Spent 10 minutes on the phone to my mom once trying to find out how to search in the app store. She couldn't see the search box… turns out it's because 2 months ago she searched for BBC iPlayer and the search text still read "BBC iPlayer" in light grey with a tiny light grey magnifying glass next to it. Doesn't even look like a search box.