3 ms·
I've pretty much given up rhythm gaming on mobile platforms. There's always going to be too much overhead and too many unknown variables. Only games that I thi
by Fej 10y ago
I've pretty much given up rhythm gaming on mobile platforms. There's always going to be too much overhead and too many unknown variables.
Only games that I think have ever gotten this right (insofar as lag correction can be "right") is the Rock Band series, which has auto lag compensation via a photosensor and mic on the guitars.
I imagine the best rhythm game experiences will remain on crappy PCs running Windows XP Embedded for a while.