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> save their own customers unnecessary pain. The pain is going to be that very few video games will be ported to OSX / iOS unless they dramatically increase th
by zanny 10y ago
> save their own customers unnecessary pain.
The pain is going to be that very few video games will be ported to OSX / iOS unless they dramatically increase their market size to justify the heavy cost to port to Metal just for those systems. If Apple cared about customers in this case, it would be an obvious choice to use Vulkan to pressure developers into using the industry standard rather than the Microsoft only product they are using predominantly now.
- mahyarm 10y agoOr the 4 engines that most games are made in will just add a metal layer. Or you use something like https://moltengl.com/ https://moltengl.com/ to make a direct opengl -> metal wrapper. And sales is what will drive ports.