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> We're getting close from the technology perspective, but the storytelling and the "massive" portion of an MMORPG is still not there. Visually impressive, but
by PhasmaFelis 10y ago
> We're getting close from the technology perspective, but the storytelling and the "massive" portion of an MMORPG is still not there. Visually impressive, but the social interactions are dull and unsophisticated, without emotional depth.
However ambitious MMOs and virtual worlds get, I worry that they'll always run into the same barrier restricting their potential past a certain scale: the MMO experience is made out of people, and a whole lot of people are awful.
- vertis 10y agoSnow Crash actually deals with this if I remember correctly. When you go out onto the street you're likely to encounter people in the shape of Penises (etc). Most chat and social apps deal with this already by limiting your interactions to selected people that you whitelist. That shouldn't be hard to replicate into VR.
- PhasmaFelis 10y agoYeah, that's kind of the problem I mean. MMOVR promises vast and intricate human worlds, but past a certain critical point you wind up self-filtering down to a few dozen people so you're not overwhelmed by assholes.
- guiambros 10y agoI think you can solve this by limiting anonymity. You won't see people dressed in penises once you're connected to your FB friends. I know there's valid arguments against forced real identities to be used, but it's always a trade off between signal and noise.