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I just got a Vive a couple of weeks ago, and I do not regret my purchase, however it is certainly not for everyone at the moment. I'm sure most of you are awar
by Zikes 10y ago
I just got a Vive a couple of weeks ago, and I do not regret my purchase, however it is certainly not for everyone at the moment.
I'm sure most of you are aware that right now VR is suffering from a chicken/egg problem. There are too few VR owners to attract large studios to make great content for the platform. Similarly, there is too little content to attract a large number of VR hardware purchasers. I went into my purchase understanding this, and that even though the hardware is now being marketed to consumers it should still be considered an "early adopter" piece of kit.
I do feel like I am getting my value out of it, however. I have tried several games and demos, and I am regularly impressed as I find various developers' new and innovative approaches to the platform. I've also demoed the Vive to several friends and family, and so far everyone has found something to love about it. Just about everyone that's put the headset on has been caught with their mouth agape at one point.
Some of the older folks were reluctant, afraid of handling the controllers or trying to figure out what to do. In those cases I would show them a more "experiential" application, especially the ones with little to no interaction. theBlue, Kismet, Impossible Travel Agency, and The Lab's "Secret Shop" were big hits in that regard, though each one of those is largely a one-trick pony. Once you've experienced them once or twice they have relatively little to bring you back.
The younger crowd found enjoyment in Space Pirate Trainer and Fruit Ninja, but there is little variety in the gameplay. The games prove a mechanic, but don't have a huge amount of content or plot to speak of. You could chase after high scores in an arcade-like fashion, but apart from incrementing numbers there's not much reward or progression.
There are some games that are Oculus-exclusive which I would really like to try, such as the newly released Obduction (from the makers of Myst & Riven). I understand the developers are working on Vive support right now, which is nice. I haven't looked into Re-Vive yet, which is supposed to offer limited support for Oculus exclusives on the Vive headset, and honestly I'd like to try to avoid such things if I can. I've been pretty disappointed in Oculus for how it's trying to create platform lock-in by paying developers for exclusivity. I understand it from a business standpoint, but at this early stage in the VR market a shared game library would be vastly more beneficial.