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Can you describe this in more detail? I haven't seen this technique.
by doublerebel 10y ago
Can you describe this in more detail? I haven't seen this technique.
- oatmale 10y agoFrom a game dev perspective one example of this would be displaying an occasional opportunity for the player to opt in to see an ad in exchange for an in-game currency, additional player skins, or other type of reward depending on the game.
- JaumeGreen 10y agoConcrete example. In Tap my Katamari you only see ads when you choose to. You can watch an add to double the money accumulated when you where away. From time to time the king will come with gifts, cash or candy, but ocassionaly the reward will be "watch an add for plenty of candy" or "watch an add to get money/tap for N seconds". This makes the person playing interested in watching the add, well, playing it at least while doing other things.