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If you sacrifice synchronization you can also hit some pretty good performance with an interpreter. Until fairly recently CEMU was interpreter-only and they man
by delroth 10y ago
If you sacrifice synchronization you can also hit some pretty good performance with an interpreter. Until fairly recently CEMU was interpreter-only and they managed to hit 100% speed in a few games. The trick: they were running 50K instructions at a time without checking external interrupts or scheduling other components. At least, that's from what I can tell from reverse engineering...
- byuu 10y agoI can only see full speed on a Wii U CPU interpreter happening when the game has huge idle loops that you can skip over. If you're saying they hit it at 100% Wii U CPU load at fullspeed, then that's really impressive! :)