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Interesting - yesterday morning, I found myself suggesting the opposite: http://twitter.com/cscotta/status/11604836074 http://twitter.com/cscotta/status/1160483
by cscotta 17y ago
Interesting - yesterday morning, I found myself suggesting the opposite: http://twitter.com/cscotta/status/11604836074 http://twitter.com/cscotta/status/11604836074
I'd counter that this emerging pricing structure suggests developers are finally charging fair prices for their software, and that this is a good thing.
I don't mean to be a curmudgeon, but I'd suggest that the move towards "free/freemium" across the web has helped to breed a sense of entitlement in users while devaluing the work of interface design and software development. To see a user buy an app for 99¢ on which a dev team spent months, then pan it with a one-star review complaining that it doesn't have a feature s/he dreamed up is ludicrous.
Geometry Wars from Activision is $9.99. After watching a demo on YouTube and finding it as good as (or better than) the Xbox version, I snapped it up and couldn't be happier.
I'm glad to see that developers are charging what their worth. This is good for software, and good for users.
- wmf 17y agoYeah, I don't understand the complaints about $10 iPad games; an indie PC game is $20 and a "AAA" PC game is $50.
- patio11 17y agoFor these customers, an indie PC game is $0, an AAA PC game is $0, a song is $0, a movie is $0, and you want TEN FREAKING DOLLARS for your iPad app.
- roc 17y agoThe complaints stem largely from the fact that most of the available apps are not nearly as good as Geometry Wars. A $10 precedent isn't bad. A precedent of $10 for apps of that average quality level is bad.