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Sadly my enthusiasm for compression greatly exceeds my math knowledge. The linked resources from the RAD Game Tools people are really interesting; they've been
by niftich 10y ago
Sadly my enthusiasm for compression greatly exceeds my math knowledge.
The linked resources from the RAD Game Tools people are really interesting; they've been pushing the state-of-the-art for many years but mostly avoid the limelight.
I found one paper [1] that muses about switching from CABAC to Golomb-Rice in video compression, and by doing so they reduce decoding complexity while achieving comparable compression efficiency. So I'm not sure if it'd be worth going the other way, and whether adaptive codes are a good fit (for LPC residuals).
[1] http://iphome.hhi.de/wiegand/assets/pdfs/2011_09_ICIP_entropy_cod.pdf http://iphome.hhi.de/wiegand/assets/pdfs/2011_09_ICIP_entrop...
But I almost want to cook up some interactive 'build-your-own lossless codec' testbench where you could pick your transform, pick your linear predictor, and pick your entropy coder, and tinker until you're satisfied with the result.