4 ms·
15:15 is interesting because using these shaders the researcher is able to illustrate the pixel pattern as it presents itself in terms of quantum phase differen
by justifier 10y ago
15:15 is interesting because using these shaders the researcher is able to illustrate the pixel pattern as it presents itself in terms of quantum phase differences
and yes, you are right, in terms of relying solely on the simulation, this is hardly a 'serious accomplishment' because it relies on many classical computations to simulate
but rather it is the shaders and their use that are the accomplishment
the simulation is only a test bed to investigate the practicality of these shaders before placing them into a real quantum computer
since working directly with quantum computers currently is both difficult and limiting you are better off with a computation heavy simulation to try out ideas to determine which ones have the greatest potential for successful results
imagine prototyping on a device that needs to remain at 17millikelvin
for instance, the author states it took some time before realising an inverted fourier transform was necessary to achieve these results, even noting almost giving up on the whole thing as a result of the constant failings while using the original idea of a forward fourier transform
could such a revelation had been made using the actual quantum hardware? sure.. maybe, but the probability, ;p, is much much lower
with the quantum computer you can think of the parallel computations in terms of a single classical computation
so the computation heavy simulation shows that "our calculation produced the complete answer perfectly with zero noise" which is encouraging that if placed into a real quantum computer, as is shown later in the video, we can get zero noise results with essentially a single computation
when placed into the real quantum computer the results still retain some noise due the limitations of current real quantum computers because they had to detrimentally limit their qubit use.. further exemplifying the importance of the simulator
but given a quantum computer that can perform using the same number of qubits as the simulation these shaders should give zero noise results which would be a serious accomplishment
.. is there a word for 'theoretically based on simulation'? simulationally theoretic? ;p