3 ms·
I though Stockfighter was a cool idea, and was incredibly excited to try it when it launched. Unfortunately the site was unreliable, winning felt random, and in
by nmalaguti 10y ago
I though Stockfighter was a cool idea, and was incredibly excited to try it when it launched. Unfortunately the site was unreliable, winning felt random, and in the end I'm not sure that I would have had faith that it was a good litmus test for developer skill.
It was a great effort, but I feel like it never really caught on and that a community never really developed around it.
As a comparison, I found Elevator Saga [1] to be much more approachable and fun.
[1]: http://play.elevatorsaga.com http://play.elevatorsaga.com
- nsxwolf 10y agoI had fun with the first few levels, but like you I noticed little difference with better or worse strategies - it all felt pretty random. As I got into the harder stuff, I quit because it just felt like work for me and the last thing I want to do at the end of the day is more coding.
- elptacek 10y agoDid you attempt the second set?
- nmalaguti 10y agoThe embedded device levels? Or were there levels after 6 for stockfighter? I played around with stockfighter in December/January and in July-ish. While the service was more stable in July, the lack of documented endpoints for level selection or the back office was still a bit of a turn off. There were a few things I found most frustrating: - the trading bots concentrated most of their activity in a 5-10 second chunk every 60 seconds. This made it hard to "react" to trading behavior in a meaningful way throughout the "day" when my latency was in the 150ms+ range. I think this was supposed to be part of the challenge, but instead I found it to be an odd approach to getting people engaged. - I spent a lot of time on level 2 trying to code a bot that could win every time. Maybe I just don't understand HFT (very likely) but I often felt powerless to impact the result and instead was a victim of the whims of the bots. I could beat the level, often handily if the bots traded my way, but I never reached a point where I felt my actions were meaningful. It felt less like an exercise in good engineering and more like a game of chance. And maybe that was meant to reflect the real world, but it certainly didn't feel like a game where I was actually increasing in skill as I progressed. In reality, I don't think CTF style games are really for me. But I do love a good engineering challenge, and really loved the blog posts about how everything was put together. I wish I could have been doing that work instead of trying to outwit the system. Building a system that fulfilled an API might have made me feel more satisfied than the other way around.