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>For a product like this it is always best to hide the true cost behind credits, then charge tiered prices for the credits. With due respect to jermaustin1, pl
by RandomOpinion 10y ago
>For a product like this it is always best to hide the true cost behind credits, then charge tiered prices for the credits.
With due respect to jermaustin1, please, people, do not take this bit of advice. Using credits or other pseudo-currency is a standard dark pattern used by casinos and free-to-play games to extract more revenue from customers by obscuring the amount of cash that a user is paying for a given action. See, for example, http://evilbydesign.info/greed/money-to-tokens/ http://evilbydesign.info/greed/money-to-tokens/.
It signals that a business is willing to take advantage of human cognitive blind-spots to get additional revenue rather than being purely focused on delivering good value for money.
- icebraining 10y agoFor people who disagree with RandomOpinion, care to share why? I'm struggling to think of any valid reason for using credits.
- mabcat 10y agoIt does allow you more flexibility with pricing. As an example, iStock sell photos that cost 1 credit or 3 credits depending on how fancy they are. But the credits cost a variable amount depending on whether you bought a few credits or hundreds. So they can offer a tiered a la carte pricing structure that also has bulk discounts. Hard to tick all those boxes without credits.
- icebraining 10y agoMultiple companies I've used simply offered me a bonus in $/€ when I made a larger deposit, say, paying 20€ gets you 20€ in your account, but 40€ gets you 44€ (bonus of 10%).
- cableshaft 10y agoIt's currency independent. Instead of having to provide a different price for each country/currency, you can just say it's a certain number of credits and simplify the look of your store for it. That's one reason why it's common in virtual stores in games (it is still a dark pattern and can be used to take advantage of people, I agree, but it also has its benefits). Everyone around the world can discuss an item and be like 'it costs 50 tokens for blah' and do comparisons between items in the store based on simple token amounts, but actually be paying different costs (and see different amounts) for it with their own currency. To use programmer terms, it adds a layer of abstraction on top of the service, with all the associated pros and cons that goes along with that.