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Yea my side projects tend to be mobile games. You and I are the same boat... somewhat.
by rezashirazian 10y ago
Yea my side projects tend to be mobile games. You and I are the same boat... somewhat.
- jermaustin1 10y agoMobile games are hard, especially since one will make a billion dollars, but a billion of them wont make even a single dollar. And the app store ecosystem makes gathering personal information to attempt to sell them something in the future even harder. For monetization, I would probably stick with the shitty micro payments. Or use them as resume fodder to pitch consulting gigs. That said, I only recently got into mobile development and have been doing only enterprise distribution, so I don't have to worry about what Apple/Google allows or not.
- tobltobs 10y agoI don't understand the down voting. I guess it is shooting the messenger for his recommendation to use "shitty micro payments". But what is the problem with this recommendation? It is just the truth, anything else doesn't work, apart of some statistical irrelevant corner cases.
- SyneRyder 10y agoI didn't downvote, but it might have been the mention of using Enterprise Distribution to get around "what Apple & Google allows". Enterprise distribution isn't meant to be used that way and has the potential to get your developer account closed & blacklisted by Apple if they find out. Even worse, Apple may revoke your developer certificate so that even the software installed on user devices stops working: http://www.iphonehacks.com/2013/07/apple-revokes-gba4ios-signing-certificate.html http://www.iphonehacks.com/2013/07/apple-revokes-gba4ios-sig...
- jermaustin1 10y agoI don't use it to get around anything, we have in-house iphone and ipad apps that Apple would never allow in the store because they are used to collect leads at our various physical properties. We are well within our terms of our Enterprise account.
- SyneRyder 10y agoAhh, then that's fine! Sorry to cast aspersions incorrectly, I misread the intent of what you'd written :(