3 ms·
For "compress once, decompress many times" workloads like game assets, you might want to check out Oodle, a proprietary library that kills zstd in decompression
by wolf550e 10y ago
For "compress once, decompress many times" workloads like game assets, you might want to check out Oodle, a proprietary library that kills zstd in decompression speed while achieving better compression ratios.
http://cbloomrants.blogspot.com/2016/07/introducing-oodle-mermaid-and-selkie.html http://cbloomrants.blogspot.com/2016/07/introducing-oodle-me...