2 ms·
It's kind of interesting how things build on off of others, and yet diverge wildly. Wargaming minis spawned D&D. And while the spell mechanics of MtG were inspi
by jldugger 10y ago
It's kind of interesting how things build on off of others, and yet diverge wildly. Wargaming minis spawned D&D. And while the spell mechanics of MtG were inspired by Cosmic Encounter, the combat is familiar to D&D players, and caught on like wildfire among the RPG community.
And MtG in turn has inspired a number of games, beyond simple CCG clones. MtG booster pack drafting inspired 7 Wonders and a number of similar games. Deck customization aspects inspired Dominion and countless other Deck Builder games. The whole CCG aftermarket trading / tournament scene inspired a game called Millenium Blades.
- labster 10y agoIf we have played better games, it is because we stand on the shoulders of hill giants.
- PhasmaFelis 10y agoIt's boggling how much video games in general owe to D&D, and how little most videogamers are aware of it.
- panglott 10y agoThis is a great example of how intellectual property supports and hampers innovation. Board games can be protected by trademark, copyright and patents; patenting game used to be very common (I have a copy of Camelot from 1932 with the patent notice prominently displayed). But these days board game publishers generally don't bother with patents. Dominion could certainly have patented its gameplay; but it wasn't, and so we have dozens and dozens of deckbuilding games pushing forward all kinds of innovations in game design.
- ConroyBumpus 10y agoWhat amazed me was the overlap between serious tournament MtG players and professional poker players. A lot of the mechanics are more transferable than one would initially think.