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I think the fail states in Sierra's games were actually part of the fun. Just because of the variety and how tongue-in-cheek many of them were. It was amusing a
by Reedx 10y ago
I think the fail states in Sierra's games were actually part of the fun. Just because of the variety and how tongue-in-cheek many of them were. It was amusing and sort of an easter egg hunt to find all the ways you could die.
> The much bigger problem comes when you can make the game unwinnable, but not actually lose right away
Yeah, that sort of thing instilled a life-long habit of constantly saving my progress and having saves that go back many hours. I specifically blame King's Quest II for that. There was a bridge that you could only cross a handful of times and then it collapsed. If it collapsed too early in the game, you are screwed and need a save prior to crossing it unnecessarily.
- Razengan 10y agoThat "Dead End Dread" had a more sinister form, where you weren't sure whether the lack of progress was due to an unwinnable state, or a bug, which caused me to look up walkthroughs and cheat despite having the best intentions not to (I swear!)
- sevensor 10y agoPrompted by this comment, I went and looked up Conquests of Camelot. Turns out I missed about a third of the game. Always wondered why the ending was so unsatisfactory! If only I'd had internet access in 1992.
- DrStalker 10y agoI remember in one of the Kings Quests games you could throw either a shoe or a stick at a dog chasing a bird; both awarded you points, but one led to not being able to complete the game. In addition at the very end the bad guy casts a spell at you, and the bird flies into the way and you don't die... if you didn't save that bird 4 hours earlier you have no way to possibly know that is why you are doomed to failure in the final fight. It felt like shitty game design at the time, and by today's standards it would be completely unacceptable to most players.
- Razengan 10y agoI think those kind of stretched consequences could work well with a time-travel gimmick in a modern game.
- deleted 10y ago[deleted]