3 ms·
Heh, here is where i write most of my 3D game engine's code (slightly older image, but still applies): http://i.imgur.com/8mp0vLL.png http://i.imgur.com/8mp0vL
by badsectoracula 10y ago
Heh, here is where i write most of my 3D game engine's code (slightly older image, but still applies):
http://i.imgur.com/8mp0vLL.png http://i.imgur.com/8mp0vLL.png
The same image provides the reason too :-) (hint: look the compile time, it is for a full build).
Although the code is very portable and compiles under any Windows compiler i've tried (including MSVC, MinGW/GCC, OpenWatcom, Digital Mars C/C++, Pelles C and of course Borland) as well as GCC and Clang under Linux and OS X (both compilers under both OSes). I often use VS2015 for debugging.