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Game development, as far as cutting-edge AAA-looking games, will never adopt a language with automatic memory management. I guess Rust is the only language tha
by sssilver 10y ago
Game development, as far as cutting-edge AAA-looking games, will never adopt a language with automatic memory management.
I guess Rust is the only language that has a fair shot at that right now.
- fpoling 10y agoSwift uses reference counting and does not suffer from latency spikes. So it can also be used.
- sssilver 10y agoReference counting is still a form of automatic memory management and has performance implications. Remember, when dealing with data volumes along with performance constraints of a typical modern video game, cache misses are CRITICAL.