4 ms·
I don't see a huge win there. Since RyuJIT C# has been a reasonable option for game dev. Value types are already there to help avoid GC and get fast array itera
by jackmott 10y ago
I don't see a huge win there. Since RyuJIT C# has been a reasonable option for game dev. Value types are already there to help avoid GC and get fast array iteration over small things.
There is some SIMD support. What is there, is pretty good. But not everything is exposed. That would be nice.
Better array bounds elision would be good, and that may be coming, I know they are looking into it. It does it but only in the most obvious cases.