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Well, Shutt's work is about doing analysis and optimizations to fexprs. Picolisp essentially views compilers, analysis, and optimization as anathema.
by qwertyuiop924 10y ago
Well, Shutt's work is about doing analysis and optimizations to fexprs. Picolisp essentially views compilers, analysis, and optimization as anathema.
- eggy 10y agoAgreed. I am just struggling with Shutt's paper, but every now and then I get an epiphany in my understanding, and so I keep reading on. I am basically revisiting the old history of fexprs for my own education. PicoLisp is pretty fast as an interpreted language, and holds a niche spot. But then again, the creator built it up over the years for his own work. It is very practical and compact when you use it in certain scenarios. I am ambivalent about the way it mixes PicoLisp and HTML in the Canvas examples. It cuts both ways to be that integrated. Still, I always go back to play with it, because I just love how succinct and logical the code is for a lot of typical programming chores. I tried doing a game with it, but it was too much work (for me) to get it going cross platform, or at least Windows aside from Linux. I don't like Cygwin at all.
- qwertyuiop924 10y agoYeah, you can have POSIX, or you can have cross platform: pick one. Picolisp is interesting, but as a schemer, I wish it had TCO. Lexical scope would be nice too: macros are hard enough to code, don't make us worry about macro programming when we're not writing macros of fexprs.