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> while I'm quickly prototyping I think any kind of skullduggery is fair game at this stage when you just want to "get it to work". For me the rule of thumb to
by ricksplat 10y ago
> while I'm quickly prototyping
I think any kind of skullduggery is fair game at this stage when you just want to "get it to work". For me the rule of thumb to go beyond this point is the commit (or push if I'm using git). After that point you lose control of it. Other people see it, and start to poke around and change things and retrospectively delivering on your good intentions to provide "done" code becomes more difficult. Always do a personal review before letting your code out of it's box. Of course if you can find somebody who's interested get their feedback too ...