6 ms·
Kerbal Control Panel
- Animats 10y agoThat's a very nice piece of work, especially for the methods used. If you want to make a front panel without going out and buying a large format laser printer, there's Front Panel Express. All they do is make metal plates with holes and lettering. The lettering is engraved and powder coated. I've used their service, and they do a nice job.
- Luc 10y agoIn Europe that would be Schaeffer in Germany. They do the complete housing as well. Very nice. In fact it seems they were involved in setting up Front Panel Express: http://www.schaeffer-ag.de/en/company/company_history/ http://www.schaeffer-ag.de/en/company/company_history/
- semi-extrinsic 10y agoYes, if you try to visit the Front Panel Express site from Europe, you are redirected to Schaeffer's site with the same service.
- Malic 10y agoI've used Front Panel Express's services as well - +1 - they really do a nice job.
- RickS 10y agoGoogle cache, since the site seems to be buckling under load: https://webcache.googleusercontent.com/search?q=cache:JEozcOqy2J0J:www.sgtnoodle.com/projects/kerbal-control-panel/+&cd=1&hl=en&ct=clnk&gl=us https://webcache.googleusercontent.com/search?q=cache:JEozcO...
- kuyan 10y agoHere's another mirror, as Google's cache doesn't display the images. https://archive.fo/bRaGJ https://archive.fo/bRaGJ
- sam4ritan 10y agoon one hand, i would say 'some people have too much free time' on the other hand, i DO say 'i know what i am gonna spend my weekend on'
- TeMPOraL 10y ago> on one hand, i would say 'some people have too much free time' I'd say, that's why free time is awesome, and we need much more of it.
- satyajeet23 10y agoThats amazing! Love the design, programming can be improved I think.
- throwaway7767 10y agoThat's a really cool project. The choice of joystick is disappointing though - an arcade stick? Those are digital only, usually either 4- or 8-way. Kerbal would be better controlled with a real analog joystick. But I guess the game probably doesn't support analog input.
- moron4hire 10y agoNo, it supports analog input. I have to say, though, if you're building a custom digital controller, it's usually easier to just crack open a cheap USB keyboard and repurpose the PCB. They are small, support lots of buttons, and already have drivers on your PC.
- sandermvanvliet 10y agoNow that's a clever idea, never thought of that.
- moron4hire 10y agoThe pin-out on every PCB is different. I've even seen two apparently identical keyboards have completely different pin-outs. But it's not very hard to figure out the mapping. Just open up a text editor and test out combining two different pins. Usually, there are three "long" pins on the ends of the PCB and about 30 short pins in the middle. You combine a long and a short pin to make a key code. This is where N-key rollover problems come from, so if you want your controller to support multiple button presses, you'll have to be creative in your selection, which means you will only be able to use it in apps where you have arbitrary control over key bindings.
- AstroJetson 10y agoOr use this device https://www.adafruit.com/product/1535 https://www.adafruit.com/product/1535 It lets you put 12 switches on it and then acts like a keyboard. I've used it for a couple of custom input projects and it works well, nothing to do on the PC. Using a digital joystick would then be the way to go. I like his choice of that input device. But, like Quequau, I've never been able to get into Kerbal. I guess I could go whip a panel up, but at the end of the day not sure that it would be enough to catch my interest.
- Quequau 10y agoI never could get into KSP. I really love this project, though I have the feeling I'd spend the time, energy, and effort building something similar and get right back to the point where I just can't get into the game.
- munchbunny 10y agoWhat about the game did you find lacking?
- jscheel 10y agoTheir osx support killed it for me. I don't have a gaming computer anymore, and trying to run it on my mbp ran into nothing but terrible performance and constant crashes. I would switch to the playstation version, but I don't want to buy the game again, when I already purchased it and it doesn't run well.
- Bartweiss 10y agoWhen was the last time you tried it? The OS X version is still a bit slow to load, but it's far better than it was a year or two ago. I get basically no crashes and fairly reasonable performance these days, so it might be worth another look.
- pavel_lishin 10y agoI get performance that's largely indistinguishable from my desktop - although, I will admit that I only played on my mbp maybe 5% of my total play-time.
- ferongr 10y agoIronically, the controller itself looks more sturdy than the wobbly, jello ships in KSP proper (doesn't help that Unity's physics engine chokes on KSP's complexity).
- merpnderp 10y agoTo be fair, I'm not sure there is a physics engine that can handle KSP in real time.
- paulftw 10y agoA guy at our makerspace in Sydney built a couple times larger system with working seven segment speed & fuel indicators, two joysticks, etc. That was last year, I think the project kept growing since. Here's a demo video from last year's Makerfaire: https://www.youtube.com/watch?v=uCuNyiseJ5g&feature=youtu.be&t=110 https://www.youtube.com/watch?v=uCuNyiseJ5g&feature=youtu.be... edit: grammar
- Erwin 10y agoI love that solid hardware. It reminds me of this unique Xbox game that came with an extremely large controller: https://en.wikipedia.org/wiki/Steel_Battalion https://en.wikipedia.org/wiki/Steel_Battalion -- 2 joysticks and 40 buttons. $200 for the game and controller.
- Something1234 10y agoI think I saw something similar in one of the Linux magazines in Barnes and Noble like a couple of years ago. I wonder if they're the same thing. Still a cool project.