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I read further down the page - they use a quasi newton method to find inputs that minimize the (squared?) distance between the desired output and the output of
by NarcolepticFrog 10y ago
I read further down the page - they use a quasi newton method to find inputs that minimize the (squared?) distance between the desired output and the output of the guessed input.
I guess this can only really be expected to work well when there is a input that perfectly matches the output in a convex neighborhood of the starting point. Pretty cool!
Looks like they also have support for a few other types of data, but it's not described in the documentation. Apparently there is support for the backwards computations on strings, nested objects, and you can declare inverses for functions. There's also something mysterious called "cascading approaches".
I'm super interested to know more about how this works!