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http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRun... Anyone care to host a game on
by metamemetics 17y ago
http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRun...
Anyone care to host a game on their server?
- barrkel 17y agoI would imagine it would take a quite a while to run, as a whole level's worth of resources would need to be loaded. Id's style of game engine precaches all needed resources at the start of a level to avoid glitches when using a resource for the first time, where the game would need to wait for the hard drive to fetch the resource.. A game that doesn't do this is Far Cry, for example. When you first fire a new weapon in that game, it can pause for a few tenths of a second while it loads the sound - just when you need the weapon most.
- cromwellian 17y agoIt's not that bad, since this is the web, the game runs as soon as the geometry is loaded, textures are loaded on the file like images in a web page, so you don't have to wait (a hologram texture is shown for missing textures that haven't loaded yet). About 10-30 seconds to start depending on bandwidth, and once started, the resources are cached by the browser until they expire.
- metamemetics 17y agoI can't get chromium or chrome to display anything WebGL. Has anyone not on Mac had success? I got the server\code to compile in CygWin and run under windows7 64bit, I just can't get chrome\chromium to display WebGL. I'm using the windows nighly build of chromium and "--enable-webgl --no-sandbox" as mentioned here: http://code.google.com/p/quake2-gwt-port/wiki/CompatibleBrowsers http://code.google.com/p/quake2-gwt-port/wiki/CompatibleBrow...