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The PC release of No Man's Sky apparently was built to use SSE4.1 instructions, leading to unexpected problems for users with older processors that would otherw
by brainfire 10y ago
The PC release of No Man's Sky apparently was built to use SSE4.1 instructions, leading to unexpected problems for users with older processors that would otherwise have been fine.
We have in the past received different binaries from vendors to use depending on which processors we're using.
- Animats 10y agoThat was the curse of MIPS. Code was sort of portable, but the optimal code for each CPU implementation was different. Programs would ship with multiple binaries compiled with different options.