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Professionals actually buy based on features and what they need, not what looks entertaining. Ditto for console gamers. It's a more informed audience that's co
by apozem 10y ago
Professionals actually buy based on features and what they need, not what looks entertaining.
Ditto for console gamers. It's a more informed audience that's concentrated in a small group of people with far more disposable income than a regular smartphone user.
Apps are a victim of regular people's expectations. They aren't used to paying hundreds for Photoshop. They're used to everything being free. Apple certainly hasn't helped developers in this regard, as it's encouraged commoditization of apps through its inaction against the proliferation of free-to-play and the race to the bottom.
- TillE 10y ago> a small group of people We're talking about games that regularly sell 20+ million copies (65 million for GTA5) at $60 a pop. It's really not that small. Most people probably only buy one or two full-price games a year, but that's still way more than others spend on apps in the same time period.
- apozem 10y agoIt's large in absolute numbers but nothing compared to the mobile market.