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It already has paid upgrades via in-app purchases. Upgrades, both one-time and subscription are explicitly supported. Trials are a bit of an issue, though, but
by sudhirj 10y ago
It already has paid upgrades via in-app purchases. Upgrades, both one-time and subscription are explicitly supported. Trials are a bit of an issue, though, but it's quite possible for an app to offer the upgraded experience free for a limited time.
- gnicholas 10y agoTrue, but conceiving and building the right IAP structure takes substantial time and money. If there were some sort of trial system that all customers could use to try out any app, then some app devs (not all) could ship apps much more quickly. I know we spent a ton of time figuring out what we should offer for free, what we should charge for, and how we should draw a line between the two. If there were a 15-min trial we would have just used that and not worried about it. (And if you're wondering why we didn't simply implement a 15-minute timer in our app, it's because people would have thought it was weird, since pretty much no other iOS app uses that. But if it were standard, this wouldn't be a problem.)