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I've thought China's Sesame Credit system could be interesting in this direction. I know there are some dystopian perspectives on the program. At the same tim
by jonmc12 10y ago
I've thought China's Sesame Credit system could be interesting in this direction. I know there are some dystopian perspectives on the program. At the same time, consider how much they can learn about consumer behaviors from the aggregated data. And, they can even control this behavior to some degree through gaming mechanics (compulsion loops / social impact).
I don't know much about economics, but it seems this kind of environment (a national-scale, economic video game) could provide a mass of data to inform the 10 suggestions from the author. "practice based on plausible myths" - the opposite of this is practice based on meaningful, real-time data about economic actors, right? Would be very curious of an economists opinion of the role of such a system..