3 ms·
I thought the Wii had great fundamentals. I loved playing a lot of the core Wii games.
by mkaziz 10y ago
I thought the Wii had great fundamentals. I loved playing a lot of the core Wii games.
- dogma1138 10y agoHow many of the core wii games used motion controls? Even the big Nintendo IP games used primarily a classical control scheme if not exclusively.
- whateveracct 10y agoBoth Mario Galaxies (arguably the best two games on Wii) used motion controls along with buttons+analog stick. It was wonderful and not overdone.
- minimaxir 10y agoThe top-selling Wii games were the Wii Sports games + spinoffs, almost all of which were primarily motion-control: https://en.m.wikipedia.org/wiki/List_of_best-selling_Wii_video_games https://en.m.wikipedia.org/wiki/List_of_best-selling_Wii_vid...
- kbenson 10y agoErr, what? The first Zelda for Wii (Twilight Princess) made some use of the controller. It's how you aimed ranged weapons, and how you did special sword swings. This game was also released for the Gamecube, so they couldn't do too much with pure wiimote controls. The second Zelda for Wii did more, including using wiimote movement for flapping when flying, and more intricate sword control. Mario Kart shipped with a wheel attachment so you could steer using that. Metroid games for the Wii make extensive use of the wiimote pointer for aiming. The Wario games are all about utilizing different control schemes, as are the Mario Party games. The 2D Mario games did not make much use of the wiimote, but that's a good thing. Forcing weird controls onto a game type that doesn't fundamentally support them well is not a good thing. As can be expected, Nintendo was one of the biggest users of the new functionality on their system. I'm not sure where you're getting this idea they didn't use the new functionality, unless you mean they didn't use only the new functionality, but why would they do something as stupid as that?