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This is a GPU rather the a DSP (the tricky part is rendering not filtering). Core count is a bit of a pointless metric unless you know how big/ powerful a core
by velox_io 10y ago
This is a GPU rather the a DSP (the tricky part is rendering not filtering). Core count is a bit of a pointless metric unless you know how big/ powerful a core is.
I like the idea of a self contained VR headset with no wires, but I don't think going to see on for ab a decade, there's just too much processing power needed for a realistic experience. I hope I'm wrong!
Edit: It appears this is in fact DSP (digital signal processor). That's a huge amount of power for dedicated signal processing, I'm intrigued to know what can be done with it.
- sbierwagen 10y agoThis is a GPU rather the a DSP No? It's a bunch of Tensilica DSP cores on a chip, for image processing stuff. It doesn't do any rendering: http://ip.cadence.com/vision http://ip.cadence.com/vision The Cherry Trail SoC has the GPU hardware.
- unexistance 10y agothe 'too much' will come in 18 months :D
- ulber 10y agoI think you're wrong about this being a GPU. The first bullet point in the slide tilted "HPU: Architecture" says "Sensor aggregator with environment and gesture processing". I don't see any indication of the HPU doing rendering tasks.
- jng 10y agoI'd guess they do the rendering on the DSPs, they're not GPUs but they'd be a lot better at that than an Atom CPU...
- T-A 10y ago> self contained VR headset with no wires http://www.theverge.com/2016/8/16/12503948/intel-project-allow-vr-headset-cordless-mixed-reality http://www.theverge.com/2016/8/16/12503948/intel-project-all...
- rasz_pl 10y agocastAR is also 'pivoting' from computer accessory to self contained unit