5 ms·
This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nic
by ablation 10y ago
This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches.
I hope Sony learns from this, and that building what was essentially an indie game up into a triple-A game without all the support and trappings of a triple-A studio was always going to be tricky.
- godzillabrennus 10y ago"The novelty quickly wears off"... Isn't this what people said about Sims, Sims 2, Sims 2 Expansion packs, and Sims 3.
- shepardrtc 10y agoPeople had a lot more to work with in those games. NMS is little more than a tech demo. No physics, and superfluous variety. No real goal. The game is a fuel mining simulator, and the fuel is abundant with little effort to achieve. The only challenge is in overlaying your imagination on top of the cardboard box that is in front of you.
- Obi_Juan_Kenobi 10y ago> I hope Sony learns from this That you can make boatloads of money by hyping up a cool looking tech demo? Yeah, I think they've learned that. I don't think any sales figures have been released, but just going by Steam stats, the game did extremely well. Consider that it was developed by a team of just 15 people (at release I think?), you're looking at ludicrous profitability.