6 ms·
Ever tried rotating and scaling dozens of high-def sprites per frame in software (CPU)? Not good. Plenty of games can benefit from that ability. Besides that
by grimfang4 10y ago
Ever tried rotating and scaling dozens of high-def sprites per frame in software (CPU)? Not good. Plenty of games can benefit from that ability.
Besides that, you can render so many more sprites if you properly batch them. I could get maybe a few hundred identical particles going around 60 fps with software rendering. With the GPU, you can make particle systems with thousands of sprites (or tens of thousands with a GPU newer than 2012).