2 ms·
> 32 bit floating point coordinates, in a game that deserves a true scale solar system. How are 32 bit addresses inadequate? Just have a multi-level addressing
by erikpukinskis 10y ago
> 32 bit floating point coordinates, in a game that deserves a true scale solar system.
How are 32 bit addresses inadequate? Just have a multi-level addressing system and you're done. You're going to have a Level of Detail system anyway, right? This seems like a non-issue.
It's not like you need to do math on grains of sand spread across multiple galaxies.