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'Seems much easier to learn'? I'd attribute the ability to work with it from a managed language with a large part of its success relative to UE4. Large swathes
by nucleardog 10y ago
'Seems much easier to learn'? I'd attribute the ability to work with it from a managed language with a large part of its success relative to UE4.
Large swathes of even professional programmers have now come into the industry never having had to really deal with manual memory management. (And I happen to think that's fine.)
Given that, and the rising popularity of indie/amateur games, I fail to see how one couldn't count C/C++ as a negative as far as market penetration is concerned.
- babuskov 10y ago> Seems much easier to learn Since I started from Assembler, it's hard for me to estimate how hard is C++ to some beginner. Managing memory came as a natural extension of understanding how the computer works. > I'd attribute the ability to work with it from a managed language with a large part of its success relative to UE4. You are probably right, but I simply cannot feel it. Thus "seems". > Given that, and the rising popularity of indie/amateur games I believe indie games reached their peak in 2011/2012 and got a huge drop in quality/quantity ratio since.