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The engine itself can only do so much, if you don't want to write a whole new graphics library too. This post by the Outerra dev on planetary scale precision i
by mxfh 10y ago
The engine itself can only do so much, if you don't want to write a whole new graphics library too.
This post by the Outerra dev on planetary scale precision issues and on how to circumvent some issues by implementing custom log scale depth buffers offers a good introduction.
http://outerra.blogspot.de/2012/11/maximizing-depth-buffer-range-and.html http://outerra.blogspot.de/2012/11/maximizing-depth-buffer-r...