3 ms·
There's really just 10-50x more "content" involved in gamedev then say web development. You might have 3-4 designers on a front end where a 60M budget game will
by vvanders 10y ago
There's really just 10-50x more "content" involved in gamedev then say web development. You might have 3-4 designers on a front end where a 60M budget game will have 6-8 animators alone, not even considering environment art, character art, level design, gameplay mechanic designers, etc.
Now if you get into indie things are slightly different there but you still see just about everyone using an off-the-shelf engine because no one has the time to invest the man-years needed for proper tooling.
- adrianratnapala 10y ago"proper tooling" is an interseting choice of words. Are you saying that the off-the-shelf engines are somehow inadiquate, a necessary evil compared to hand rolled tools?
- vvanders 10y agoNot really, just each game usually has unique needs and it's hard to build tools that address every possible game style and type. Usually when you use UE3/UE4/Unity you end up making significant modifications/extensions to meet those needs.